Kingdom of the Emerald Hills
Dragon
Master X
Saturday and Sunday, February 9th and 10th,
2002
Location
DMX will be
held at Finder’s Keep on Saturday February 9th and Mourningwood Glen will be hosting the event on Sunday,
February 10th. For directions, please see back of page.
Cultural Entries
Eligibility
Items must
not have been entered in a previous EH Cultural Event. Joint entries and group
entries will be accepted. Group entries from more than 3 people will not count
towards an individual’s overall score. Regular Registration is from
11:30 am to 12:30
pm on the
day of the event. Judging will begin at 1:00
pm. Please
have ALL entries registered by 12:30 pm. Special situations will be
reviewed.
- Deadline to register each day is
12:30 pm.
- Items must not have been entered
in a previous EH Cultural Event.
- Limit of 3 entries per category.
Only your best entries in any given category will count towards your “overall”
score.
- Cooking Entries – Bring all necessary serving
utensils.
- Written Entries – All entries, except
publications, must be 5 pages or less, include 5 copies, be typed and
bound.
- Bardic Entries – Please be considerate with the
usage of your time.
Scoring System
Ideally,
the competitors will have diverse talents and score well. The object of this
scoring system is to keep people from winning the cultural tournament by
flooding one category or entering a lot of poor quality entries in order to
increase their score. Cultural winner will be the person with the highest
combined score from entries that meet the following requirements. Only the entrant’s two best entries in any
given category will count towards their overall score. And entries that
achieve an average score lower than 2.5 will not count towards the entrant’s
overall score. Entries that place first in a category will receive 0.5 bonus
points added to their score.
Categories
See
attached pages for details on each category.
Cooking
- Appetizer
- Main
Course
- Dessert
- Other
- Vintners
|
Writing
- Factual
- Fictional
- Poetry
- Publications
|
Bardic
- Singing
- Oratory
- Instrumental
- Dance
|
Art
|
Garb
- Fighting
- Court
- Monster
- Accessory
- Favor
- Jewelry
|
Construction
- Passive
- Active
- Armor
- Weapon
- Shield
- Banner
|
Rose
|
|
Directions to Finder’s
Keep
Directions
From the South (Dallas/Fort Worth area)
take US287 North approximately 110 miles to Wichita Falls, TX. To get to Lucy Park, go through town (do not take the overpass) and take
the down ramp at 8th
Street. When you reach
5th
Street, take a left. Less than a
mile you will see the sign for Lucy Park on the right. Follow this road
into the park. Take the right fork in the road and you will see the
fighter practice area on the right.
From the North
(Lawton/Oklahoma City area) take I44 South to Wichita Falls, TX. To get to Lucy Park, take
the Seymour
Hwy exit coming into town. This
will place you on 5th
Street. When you reach
5th
Street, take a right. Less than a
mile you will see the sign for Lucy Park on the right. Follow this road
into the park. Take the right fork in the road and you will see the
fighter practice area on the right.
Directions to Mourningwood
Glen
From the South take I-20
towards Arlington. Once you get to
Cooper
Street, head North on
Cooper
Street until you reach
Arkansas
Lane. Turn left onto
Arkansas
Lane and head down till you get to
Spanish Trail. Left on Spanish Trail, and take the second park entrance. We're
just over the bridge from the parking lot.
From the North take I-30
towards Arlington. Exit
Cooper
Street, and head south (past UTA) till you
reach Arkansas
Lane. Right on
Arkansas, and you can follow the above
directions from there.
Categories
Cooking
Due to the delicate nature of
cooking entries, this category will be judged first.
Entries
will be judged on taste, texture, appetizing presentation and difficulty. There
will be 5 judges and entrants will need to provide enough of each entry for all
of them to taste. Be prepared to have a way to maintain your own dish until it
can be judged (hot/cold). Bring plates, cups and utensils if they will be needed
to judge your entry.
- Appetizer: A dish intended to be served as
an appetizer.
- Main: Course: A dish intended to be
served as a main course.
- Dessert: A dish intended to be served as a
dessert.
- Vintners: A drink that was brewed or
fermented. Mixed drinks are not considered brwed or
fermented.
- Other: A dish or drink that does not fit
into any other category.
Writing
Entries
will be judged, where applicable, on form, content, grammar, spelling and
usefulness to the body of Amtgard knowledge. With the exception of publications,
please try to limit these entries to 5 pages or less. Publications entries only
require one copy. All entries require 5 copies total, except
Publications.
- Factual: Writing that presents factual
information such as a process, event or research of some kind. Examples would
be weapon smithing instructions, a recounting of an Amtgard event or a history
of the Mongols. When presenting researched information, it is a good idea to
site references and give credit.
- Fictional: Writing that is not intended to
be factual such as a persona histories and stories.
- Poetry: Poetic verse.
- Publications: Published works such as
newsletters, books, collections of articles, etc. These entries are judges on
the editorial content only, such as presentation, suitability of the
collection, format, etc. It is not necessary that the entrant have written
every article. However, articles should never be published without the
author’s consent and credit should be given. Any work not done by the entrant
should be noted.
Bardic
Entries
will be judged on difficulty and entertainment value.
- Singing: A vocal presentation with some
expectation of rhythm and pitch.
- Oratory: A vocal presentation with no
expectation of rhythm or pitch;
i.e. Storytelling, jokes and theatrical
pieces.
- Instrumental: A musical presentation performed
on an instrument with some expectation of rhythm and pitch.
- Dance: A presentation of bodily movement
with some expectation of rhythm.
Art
Entries
will be judged on artistic presentation and the difficulty of the
medium.
- 2-D Art: Art intended to be viewed from
only one side such as drawings, paintings, stained glass, relief carving,
computer graphics, etc.
- 3-D Art: Art intended to be viewed from at
least 3 sides such as sculptures, painted miniatures, stuffed animals, blown
glass, etc. People often enter things
into this category that would do better in Passive Construction. 3-D art is
judged primarily on artistic presentation; Passive Construction is judged
primarily on construction. A stained glass box would go into either 3-D Art of
Passive Construction depending on what the entrant wanted to
focus.
- Photography: Art created by taking a picture.
Digital images that are mostly photographic would also fit into this
category.
Garb
Entries
will be judged on durability, attractiveness, design and
difficulty.
- Fighting: A major item of garb intended to
be worn in battle such as tunics, pants, tabards, shirts,
etc.
- Court: A major item of garb not intended
to be worn in battle such as dresses, doublets, cloaks, etc.
- Monster: A major item of garb that would
qualify as garb for a monster in the Amtgard Rulebook.
- Favor: A gard
accessory intended to be worn on one’s belt.
- Jewelry: A garb accessory intended to worn
as jewelry such as crowns, coronets, necklaces, bracelets, rings,
etc.
- Accessory: A minor item of garb such as
hats, belts, shoes, bracers, etc. that would not fit into another
category.
Construction
Entries are
judged on construction, presentation, difficulty and application to proposed
function.
- Passive: Something not intended to go onto
the battlefield such as boxes, steel weapons, decorative wooden weapons,
stuffed animals, etc. This is a category for constructed items that would not
fit into another category.
- Active: Something intended to be used on
the battlefield such as ballistae, bows, fighting wands or throwing mugs. This
is a generic category for things that would not fit into armor, weapon, or
shield construction yet are still intended for rough battlefield
use.
- Armor: Something that would qualify as
armor by the rulebook standards in Amtgard such as padded armor, chainmail, brigantine, greaves, thigh plates, helmets
(although they would not actually count as armor), etc.
- Weapon: Something that would qualify as a
weapon by the rulebook standards in Amtgard such as sword, spear, arrows,
rocks, throwing daggers, madus,
etc.
- Shield: Something that would qualify as a
shield by rulebook standards in Amtgard.
- Banner: Something intended to be used as
a banner and judged on construction and appearance.
Rose
Anything
made for the benefit of the club intended to be donated to the club. These are
scored on their construction and design as well as their contribution to
Amtgard.
Any
questions or comments should be sent to Sir
Kaz DeKinky.