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 Post Posted: Fri Apr 04, 2014 3:09 pm 
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I am starting a playtest an overlooked aspect of V8: Magic items. Magic items in V8 can be part of a reign long campaign, and this is what I would like to explore for the next 6 months. I and a few others have designed a system to track a digital currency that can be spent at a virtual store to purchase Talismans and Trinkets (Artifacts seem to be a drop in replacement for Relics, which will most likely still be given out via questing). I am going to start the beta test at Bright Forge, although I am currently in talks to expand it to Eagleshire as well.
The basic rules are:
1) This is opt in, you must specifically ask to be added to the system.
2) Each user may have a maximum of Three Trinkets, Two Talismans, and either One Artifact or a Third Talisman.
3) One Talon is awarded for your first attendance each week, additional Talons may be awarded as part of a quest objective or Battlegame.

We have a basic online google sheet for this playtest, that anyone can view:
https://docs.google.com/spreadsheet/ccc ... jdIaFMyMUE

_________________
Brennon wrote:
The V8 mindset is not about "what is the minimum I can get away with doing" but rather "how can we all use these rules fairly so the game runs smoothly and we all have a good time."


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 Post Posted: Fri Apr 04, 2014 3:20 pm 
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Trinkets
Trinkets are lesser Magical Items that are not overly powerful and can safely be used in most battlegames.

Potion of Barkskin
Use: One Use
Material Component: A bottle measuring at least twocubic inches
Incantation: “I drink a potion of barkskin”
Effect: Player receives the Barkskin Enchantment.

Potion of Refreshment
Use: One Use
Material Component: A bottle measuring at least two cubic inches
Incantation: “I drink a potion of refreshment”
Effect: Player may instantly Charge a single Magic
or Ability.

Potion of Healing
Use: One Use
Material Component: A bottle measuring at least two cubic inches
Incantation: “I drink a potion of healing”
Effect: Player is affected as per Heal.

Potion of True Death
Use: One Use
Material Component: A bottle measuring at least two cubic inches
Incantation: “I drink a potion of true death”
Effect: Player may not be the target of Undead Minion, Greater Undead Minion, Vampirism, or Steal Life Essence for the duration of the game.

Scroll of Adaptive Blessing
Use: One Use
Material Component: A scroll measuring at least fifteen square inches
Incantation: “I read from a scroll of adaptive blessing”
Effect: Player receives the Adaptive Blessing Enchantment.

Scroll of Ambulant
Use: One Use
Material Component: A scroll measuring at least fifteen square inches
Incantation: “I read from a scroll of ambulant”
Effect: Player’s next magic is affected as per Ambulant.
Limitation: May only be used by Magic Users.

Scroll of Blessing Against Wounds
Use: One Use
Material Component: A scroll measuring at least fifteen square inches
Incantation: “I read from a scroll of blessing against wounds”
Effect: Player receives the Blessing Against Wounds Enchantment.

Scroll of Extension
Use: One Use
Material Component: A scroll measuring at least fifteen square inches
Incantation: “I read from the scroll of extension”
Effect: Player’s next magic is affected as per Extension.
Limitation: May only be used by Magic Users.

Scroll of Harden
Use: One Use
Material Component: A scroll measuring at least
fifteen square inches
Incantation: “I read from a scroll of harden”
Effect: Player receives the Harden Enchantment.
Scroll of Mend
Use: One Use
Material Component: A scroll measuring at least fifteen square inches
Incantation: “I read from a scroll of mend”
Effect: As per mend.

Talismans
Talismans are Magical Items of meaningful power that may require consideration before being allowed in some battlegames.
Amulet of Force
Use: 1/Game
Material Component: Pendant or amulet measuring at least one square inch which must be worn around the neck.
Incantation: “By my amulet” + Force Barrier Incant
Effect: As per Force Barrier

Amulet of Teleport
Use: 1/Game
Material Component: Pendant or amulet measuring at least one square inch which must be worn around the neck.
Incantation: “By my amulet” + Teleport Incant
Effect: Player is affected as per Teleport

Amulet of Tracking
Use: 1/Game
Material Component: Pendant or amulet measuring at least one square inch which must be worn around the neck.
Incantation: “By my amulet” + Tracking Incant
Effect: As per Tracking

Amulet of Shadows
Use: 1/Game
Material Component: Pendant or amulet measuring at least one square inch which must be worn around the neck.
Incantation: “By my amulet” + Shadow Step Incant
Effect: As per Shadow Step

Bracelet of Anti-Magic
Use: 1/Game
Material Component: Bracelet measuring at least one inch wide worn around the wrist. Must be made of leather or metal and may not be red, yellow, or white.
Incantation: “I draw upon the power of my bracer of anti-magic”
Effect: Player receives the Protection From Magic Enchantment

Bracelet of Solidity
Use: Always on while worn
Material Component: Bracelet measuring at least one inch wide worn around the wrist. Must be made of leather or metal and may not be red, yellow, or white.
Effect: Effects which make the player Insubstantial, including effects initiated by the player or beneficial effects, fail as per Planar Grounding. Bearer must announce “Immune to insubstantial” when this effect is triggered.

Bracelet of Stoneskin
Use: 1/Game
Material Component: Bracelet measuring at least one inch wide worn around the wrist. Must be made of leather or metal and may not be red, yellow, or white.
Incantation: “I draw upon the power of my bracer of stoneskin”
Effect: Player receives the Stoneskin Enchantment

Wand of Healing
Use: 2/Game
Material Component: Rigid wand measuring at least six inches long and at least a half inch in diameter.
Incantation: “My wand heals thee”
Effect: As per Greater Heal.

Wand of Mending
Use: 2/Game
Material Component: Rigid wand measuring at least six inches long and at least a half inch in diameter.
Incantation: “My wand makes this item whole”
Effect: As per Greater Mend.

Wand of Release
Use: 2/Game
Material Component: Rigid wand measuring at least six inches long and at least a half inch in diameter.
Incantation: “My wand releases thee”
Effect: As per Greater Release

_________________
Brennon wrote:
The V8 mindset is not about "what is the minimum I can get away with doing" but rather "how can we all use these rules fairly so the game runs smoothly and we all have a good time."


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 Post Posted: Sat Apr 05, 2014 6:03 pm 
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Joined: Thu Jan 04, 2007 6:38 pm
Posts: 148
Add to system please

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If at first you dont succeed, Dick Stab the guy that does,,,,


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