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 Post subject: V8 RC 0.7.1 Released
 Post Posted: Fri Aug 23, 2013 12:50 pm 
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Joined: Wed Feb 01, 2006 6:35 pm
Posts: 1199
This is the fully formatted and feature complete rulebook. There are a few bits of art that are missing or will change, and there might be a few minor tweaks or clarifications added. But this is a stable release candidate, and as far as rules functionality, could be released as the final version unchanged.

Also, this is the version that will be used at Banner Wars 2013.

Updated V8 class cheat sheets:
https://drive.google.com/folderview?id= ... sp=sharing

Join the discussion here:
http://www.electricsamurai.com/forums/v ... 57&t=27986

Or on the V8 facebook group:
http://www.facebook.com/home.php#!/grou ... 235723271/

Brennon EH wrote:
Rulebook: https://www.warlordsports.com/Assets/Ga ... 58_0_1.pdf
Change Log: https://www.warlordsports.com/Assets/Ga ... 59_9_1.pdf

Yay! Patch day!

Lots of little changes fine-tuning and clarifying things. That's largely what you can expect going forward towards the 2014 adoption. The big changes this release are:

1 - Layout. Rulebook now looks like a rulebook. Really professional, high-quality layout. Big props to Grix and Casca for their work on that. There are a few known items with the book that will be addressed next release. The file size is big, we don't have an index, and we left some space intentionally blank for adding in additional sidebars and/or art.

2 - Addition of the Acceptable Conduct Policy and Children In Amtgard sections.

3 - Lycanthropy switched to Shield Breaking. This makes shields a bit more vulnerable, and armor a bit less.

4 - Release no longer removes Cursed. The only way to ditch Cursed is via Greater Release. This is a net buff to AP, Assassin, and (certain types of) Healer.

5 - Expanded the role of Paragons (class masterhoods) to allow them to take Apprentices. The goal is to treat Paragons as a leadership caste and a park resource distinct from knighthood.

6 - Change Shield Breaking to Shield Crushing. You can now scream 'break' when hitting armor and 'crush' when hitting shields and avoid confusing anybody.

7 - Added in peasant.

8 - Switch Scout attuned to a Trait, essentially giving them an extra Enchantment slot at all times.

Here is the full change log:
Spoiler! :
Added in ‘Has no effect on magic or abilities already cast or ongoing’ to the immunities section.

Makes it clear that getting pro­magic doesn’t make existing bad things go away.

Indicate that the standard weave for chainmail is 4­in­1 european and that weaves containing
less metal qualify for inferior construction.

Indicate that announcing enchantments and magic armor are required at the beginning of an
engagement if possible, and always if requested.

Adrenaline moved to 1/Life at 2nd level for Barbarians. Still unlimited at 6th.
Corrected Bard spell list Swift to a Meta­Magic instead of a Verbal

Remove pyrotechnics magic armor example

Clarify that magic balls are not projectile weapons, but just follow some of the same design
requirements

Clarify meta­magic descriptions to indicate they do not work on Charge

Add yellow spell strip to attuned

Fix enchantment contradiction about what happens if you take a death page 9 vs page 55.

Clarify that a Golem may only respawn at a living caster.

Fix adrenaline and scavenged to indicate they may only be used once per kill

Fix wording on pro­proj to indicate it only makes you immune to thrown javelins.

Update CoP with the wording “Effects that normally remove the Insubstantial State will remove
this Enchantment.”

Sphere of Annihilation is out of alphabetical order in the spell list.

Experienced is listed as a meta­magic for Bard and Druid. Should instead be a neutral and
should not be listed as ‘per game’.

Add shield destroying and engulfing to siege weapons

Add in behavior policy

_________________
Brennon wrote:
The V8 mindset is not about "what is the minimum I can get away with doing" but rather "how can we all use these rules fairly so the game runs smoothly and we all have a good time."


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