I’d like to reply to that last statement…
I have never said that the rules, by themselves, are killing roleplay.
And admittedly the complaint far outdates this particular change of the RoP.
The trend away from society and more toward game and then sport, has been ongoing for decades and the rules not only reflect that trend but reinforce it as well.
Something as simple as “how you die”, for example.
Holding one’s sword overhead and declaring “dead” is hardly an accurate visual depiction of dying in a swordfight.
Yes, I realize that has not been in the “rules” for a long time. *see decades*
On its own, it’s no big deal…
However, if you combine that with garb requirements and class descriptions/abilities that actually depicted Archetypes and added the fantasy & medieval flavor, rather than designing classes and abilities for fast-paced and so-called balanced quick games and garb requirements that seem to serve no more purpose than player/class identification and field position…
Add to that a lost understanding that mundane things are left behind/covered up when in Amtgard. Cars, golf-carts, floodlights and the like had no place in the campgrounds during an event… It was understood, if not written.
The less Amtgard pushed for those things, the more Amtgard forgot what they meant.
Maybe it’s not Brennon putting the final nails in the coffin that bothers me so much…
Perhaps Amtgard’s demise would have happened regardless of who decided to kill it.
Someone recently wrote to me...
"Thanks to Brennon and Co., the game I loved passed away long ago, never to return."
When I think about how much this One Person put into Amtgard and is now gone forever...
A deep sense of loss comes over me.
What hurts me the most, is having to watch the society/game I loved so much, being killed bit by bit, slowly over the years and not being able to stop it…