Hear ye, Hear ye!
Duke Sutra Bahaus and the populace of Artus Pass announces its First Court Event to be conducted on January 10, 2010. We invite the whole of the Emerald Hills to come help us celebrate. Below is a schedule of events for the day as well as Rules for the Battle Game and Feast Menu. We cordially request that the Class GMs please attend for class testing. We also extend an invitation to the Crown and his Officers to please attend as we will be awarding our populace.
Schedule of Events
12:30pm – Artus Pass Members Setup
2:00 pm – Sign-ins / Class Tests
2:45 pm – Battle Game Team Selection and Rules overview
3:00 pm – The Goblin Invasion!
3:45pm – Winners of the Goblin Invasion announced
4:00pm – Feast
4:45pm – Artus Pass Court with an open Invitation to the Crown at the end of our proceedings
5:00pm Open Battlegames
Feast Menu
Eniad's Potato Soup with French Bread
Rules of the Battle Game:
1)Siege Battle
2)Last Life Scenario (Spells/abilities reset each round. Casters/Assassins
CAN NOT change spell/abilities once their sheets are turned into the reeve(s).)
3)Best 3 of 5 wins
4)The defending team will be full class accessible. (Must play the class you signed in as)
5)The attacking team will be Goblins and Artificed Goblins (listed below)
6)There will be the Main Gate entry point and 2 others selected by the goblins
7)The attackers must hold the Fort for 5 minutes. If all of the defenders are killed then the Goblin Team wins.
Goblins must return to their base or touch an Artificed Goblin for a 5 sec Respawn count. Goblins have unlimited lives.
9)Artificed Goblins must return to their base for a 30 count respawn. Artificed Goblins have only 4 lives
10)At the start of Each round the Goblin team must select which one of them will be an Artificed Goblin (1 artificed goblin for every 4 regular goblins). The same players
MAY NOT be Artificed goblins more than once unless specified by a reeve. (meaning everyone has played it once already)
11)The Defending team must pick a Captain. The Captain is allowed 1 enchantment of choice. This can be stacked by a Wizard or an Attuned Scout etc). The same player
MAY NOT be the captain per round. (Unless every player has been captain already).
Artificed Goblin
Type: Mechanical Humanoid
Q/M Ratio: 2:1
Armor: 3 (Natural)
Weapons: Any Melee, Javelin
Shields: Medium
Immunities: Death
Natural Lives : 4
Abilities/Traits: Homestone, Strong, Lightning bolt 1 bolt/U "Lightning Bolt x5"
Notes: Lighting bolt can be cast in the right hand as if Artificed goblin had Ambidexterity
Weakness: Slow
Standard Goblin
Type: Humanoid
Q/M Ratio: .5:1
Armor: 1 (Worn)
Weapons: Single Short
Immunities: None
Natural Lives: 8
Abilities & Traits:
• Sheer Numbers (Ex) (T)
Vulnerability
• Weak
Levels:
2nd +2 Natural Lives (10 lives total)
3rd May use Short Bow or a Small or Medium Shield
4th +2 Natural Lives (12 lives total)
5th +3 Natural Lives (15 lives total)
6th +2 Armor (Worn) (2 Total)