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 Post Posted: Thu Sep 14, 2006 10:19 am 
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Joined: Mon Apr 10, 2006 4:37 pm
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[align=center]Kingdom of the Emerald Hills proudly presents World Banner Wars VII
Surrender the booty!
Think your team has what it takes to take the ship?[/align]

Autocrat: Kaz DeKinky
Co-Autocrat & A&S-o-crat: Reine Von Doom
War-o-Crat: Falamar LaCrane
Pirate Games & Tourneys: Z & Thrasher
Gate-o-Crat: Forest Evergreen
Feast-o-Crat: Tunear Sebeth

Monarch: Queen Reine Von Doom
Regent: Prince Forest Evergreen
Champion: Everlast
GMR: Rath
Prime Minister: Sir Morgan Ironwolf
Treasurer: Elder Vermilion

Important Information for World Banner Wars VII:



Reeves Testing 7:00 pm Friday @ Feast Area
Your reeves must be 7.2 qualified. We will provide reeve testing at the feast area.


Reeves Meeting 9:00-9:30 am Saturday @ Bardic Area
Each team must provide two 7.2 reeve qualified individuals. This will be a quick meeting designed to remind the reeves of the critical issues to watch for during the war and how to handle any issues that arise. The two people provided as reeves will be allowed to play on your team, but will not reeve when your team is on the field. Your 2 reeves must be present for this meeting or your team WILL NOT be able to participate in the war.

Team Sign-Ins: 9:00-11:00 @ War Field
All teams competing in the war must sign in by 11:00 am. Only the captain of the team needs to be present to sign-in. Each captain must provide:
1. A unique banner which should display your company/household/team symbol.
2. Two copies of every magic-user spell list. You may NOT change spell lists between rounds.
3. A complete listing of all team members. Members not on this list will be unable to participate.
A raffle will begin at 11:15 to determine team placement in the brackets.



Weapons and Armor Check: 7:00 pm Friday @ the Feast Area and 9:30-11:00 am Saturday @ War Field
Weapons must meet all 7.2 specifications including padded pommels, opaque covers handle length, etc. Armor must meet 7.2 specifications. Armor made of bottle caps, tires, plastic; etc will be rated extremely harshly. We will be making a record of your team’s armor. Please bring all that your team will be using in the war.


Tournament starts at 12:00 @ the War Field

General Tourney Rules:

1. Tournament will be Double Elimination style.
2. Teams must be ready and in the On-Deck circles for head count and safety check at the start of the round preceding theirs. When two teams leave to take the field, the on-deck teams immediately step
into the circles.
3. The tourney field will be 150ft across, unless your team has the ability to leave the ship. Entering the water in more than 2 pts of armor will result in a death. If you step into the armor with no armor or up to 2 pts will result in a 10 count to climb back aboard your ship at a designated ladder. All players can access any ladder they can get to. Staying in the water longer then a 10 count results in a death, upon entering the water, the player has to go to his/her knees and get back on the ship as quickly as possible.
4. The battle can be determined in two ways:
A. One team completely eliminating the other
B. One team raising and keeping its flag (a movable game item not touchable by the other team) at the aft-castle of your opponent’s ship for three consecutive minutes. The flag can be taken into the water but not in flight.
5. Stepping out of bounds will result in a player being unable to move their feet for ten seconds and being returned to the point where they crossed the boundary.
6. Good sportsmanship with be expected and enforced. Arguing with the reeves or getting into altercations with other players will result in that person being ejected from the tournament and their team will be forced to play short a position.
8. Each team may have up to four pages. These pages may only be used to retrieve your teams spent balls and projectiles.
9. You may not use other team’s magic balls, projectiles, or equipment.
10. Transform and Reincarnate may not be used.
11. No mass spells may be used.
12. The Aft castle on each ship is considered a base for the purposes of magic and class abilities with the exception of Visit.
13. Your Banners are considered a game item.
14. Dead players must immediately take a knee and put their weapon on their head. You may not move from where you are when you die unless Summon Corpse is used or to avoid mundane danger/impeding play.
15. All rules disputes will be settled by the War-O-Crat, who will not be playing in the tournament.
16. All sneaky, underhanded, or questionable rules interpretations or tactics should be cleared with the War-o-Crat BEFORE attempting to use them.
17. Pole arms will have a restriction of 4 per team of 10' max in length.
Team Composition Rules:
1. Teams are comprised of 14 people and up to four alternates.
2. Alternates may be swapped into the active line-up between rounds.
3. Team members (including alternates) are assigned classes before the tournament starts and may not switch classes.
4. Your team may have one of each magic using class.
5. Teams may have no more than two bows.
6. Teams may have only one siege weapon mounted on the aft castle of each ship.
7. Players may only sign up with one team, though pages may be shared.
8. Teams do not have to all be from the same company, household, kingdom, etc. They merely need to all play together and present a banner with a unique symbol.
9. Banners must be a MINIMUM of 2' x 3' (2 feet by 3 feet) in size and reflect your company/household/team's symbol on it.



Schedule of Events:

THURSDAY
1:00 Early Ditching
4:00 Axe/Knife tourney day 1 starts
ALSO @ 4:00 Chainmail Workshop
5:00 Tomato Toss****Kingdom Fundraiser
6:00 Sword & Saber Tourney
ALSO @ 6:00 Herbalism workshop at the feast area
7:00 More Ditching
8:00 Axe/Knife tourney day 1 ends

FRIDAY
12:00 Ironman Tourney (Jugging Team Sign-up begins)
1:00 Three Dimensional Art Workshop at the feast area
2:00 Heraldry Class at the feast area
ALSO @ 2:00 JUGGING STARTS!!!!
4:00 Axe/Knife tourney day 2 starts
ALSO @ 4:00 Cordweaving Class at the feast area
ALSO @ 4:00 You owe Tunear $1.00 Sluffing Tournament****Kingdom Fundraiser
5:00 Bardic Performance Workshop at the feast area
6:00 Pirate Games @ the Battlefield
7:00 Reeves Meeting- Testing
ALSO @ 7:00 Armor Check for the WAR
8:00 Axe/Knife tourney day 2 ends
9:00 Bardic
*All night trenching

SATURDAY
9:00-9:30 Reeves Meeting @ Bardic (your team must have 2 reeves attend or you will not fight!)
9:00-11:00 Team Sign-Ins, Weapons Check, Armor Check @ War Field
12:00 War starts
ALSO @ 12:00 Kids Quest @ Bardic
ALSO @ 12:00 Non Combatant Treasure Hunt
1-5:00 WAR
7:00 Feast by Sir Tunear Sebeth
AFTER DARK ENTERTAINMENT
*9:30-12:30 Steel Drum Musical Entertainment @ the Battlefield- Middle Eastern and Caribbean drumming and songs. Open audience participation if desired with opportunities for anyone to get up and join in for a rhythm ride! Extra drums and percussion toys will be provided.
*All night trenching
12:00 Drunken Man Tourney

Please note that cars should be parked in the parking lot after you have unloaded your gear. Tanglewood Forest will be towing! Special approval for parking by campsites can be given by EH Monarch only.

Tanglewood Forest is under a strict fire ban.

***Showers will be available by the camper area***


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