Register    Login    Forum    Search    Chat [0]    FAQ

Board index » Emerald Hills General Forums » Announcements » Archives




Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: WBW 12 War Event Rules
 Post Posted: Mon Aug 22, 2011 8:45 pm 
Offline
User avatar

Joined: Thu Feb 02, 2006 8:42 pm
Posts: 1772
Hacked and slashed copy/paste from last years WBW rules with revisions to match this years event.

Main Battle: The War of the Banners approaches. An invitation has been sent to every corner of Amtgardia challenging any and all mighty tribes of war and magic to prove themselves the undisputed champions of the arena.

Team Sign-Ins: 10am-11:00am @ War Field
Only the captain of the team needs to be present to sign-in. Each captain must provide:
1. A unique banner which should display your company/household/team symbol.
2. Two copies of every magic-user spell list. You may NOT change spell lists between rounds.
3. A complete listing of all team members. Members not on this list will be unable to participate. Each person may only be on 1 team roster.

Team Composition Rules:
1. Teams are comprised of 10 people and up to two alternates. One of the alternates can be the 4th magic class not included in the main team.
2. Alternates may be swapped into the active line-up between rounds.
3. Team members (including alternates) are assigned classes before the tournament starts and may not switch classes.
4. Your team may have one of each magic using class with a max of three magic users actively playing on the main team. You’re fourth magic class can be an alternate.
5. Teams may have no more than two bows.
6. Players may only sign up with one team, though pages may be shared
7. Teams do not have to all be from the same company, household, kingdom, etc. They merely need to all play together and present a banner with a unique symbol
8. Banners must be a MINIMUM of 2' x 3' (2 feet by 3 feet) in size and reflect your company/household/team's symbol on it.
9. Last life scenario.
10. There is a 25pt physical armor cap per team. This cap is an average of armor per single person. Example: 3 players maxed at 7pts each with 4pts avg. left over to distribute.*
11. Physical armor cap does not count limit natural or magical type armor scenarios.
12. No siege weapons.

General Tourney Rules:
1. Tournament will be Single Elimination style. (If there are fewer than 8 teams, the tournament will be Round Robin style)
2. Teams must be ready and in the On-Deck circles for head count and safety check at the start of the round preceding theirs. When two teams leave to take the field, the on-deck teams immediately step into the circles.
3. The battle will be determined by one team completely eliminating the other.
4. Stepping out of bounds will result in a player being unable to move their feet for ten seconds and being returned to the point where they crossed the boundary.
5. Good sportsmanship with be expected and enforced. Arguing with the reeves or getting into altercations with other players will result in that person being ejected from the tournament and their team will be forced to play short a position.
6. Each team may have up to three pages. These pages may only be used to retrieve your teams spent balls and projectiles.
7. You may not use other teams magic balls, projectiles, or equipment.
8. No mass spells may be used.
9. Dead players must immediately take a knee and put their weapon on their head. You may not move from where you are when you die unless Summon Corpse is used or to avoid mundane danger/impeding play.
10. All rules disputes will be settled by the War-O-Crat, who will not be playing in the tournament.
11. All sneaky, underhanded, or questionable rules interpretations or tactics should be cleared with the War-o-Crat BEFORE attempting to use them.

*I'll make double sure that I have this armor breakdown described right. Will update this rule if anything changes.

I'll try to answer any questions or comments to the best of my ability and apprciate your patience.

Regards,
Sutra

_________________
The general who advances without seeking fame and retreats without fearing disgrace, whose only thought is to protect his country and do service for his sovereign, is the jewel of his kingdom. -Sun Wu


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 7:47 am 
Offline

Joined: Mon Sep 10, 2007 11:21 am
Posts: 204
Location: Mesquite Tx
I like it !!!

_________________
Exile
Squire to Sir McFadden
LT. IK Warspeaker of the Saracens


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 8:21 am 
Offline
User avatar

Joined: Sat Sep 26, 2009 4:52 pm
Posts: 59
Gay. oh wait let me rephrase that. I dont wanna get banned for being politically incorrect. Homo.

_________________
Tips for visitors of MWG: Wear a cup.


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 9:34 am 
Offline

Joined: Thu Jan 04, 2007 6:38 pm
Posts: 148
Ten man can be interesting. What is the field size? Box or open. obstacles?

Sadly team size has progressively decreased. As intrest lessens so does the general size. It is vastly harder to reeve grand scale battles but it was also fun with so many on the field.

_________________
Ice

If at first you dont succeed, Dick Stab the guy that does,,,,


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 9:37 am 
Offline

Joined: Thu Feb 02, 2006 10:56 pm
Posts: 1928
I assume the full details will be out later, but i just want to ask some of the standard questions to make sure the info is in the next release.

Banners? Size requirements?

Alternates? How many and what class restrictions?

Reeves? Do teams still need to provide and how many?

Will the "on deck" circles be used again?

Is it going to be double elim or round robin?

_________________
Forest Evergreen

Puppet Master of the EH

"Of course you are Forest. You're like the Mr. Burns of EH." - Finn

(insert titles and awards here)


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 11:54 am 
Offline
User avatar

Joined: Thu Feb 02, 2006 8:42 pm
Posts: 1772
Thanks all for the input and questions. I'll get em answered ASAP.

Yay!
S

_________________
The general who advances without seeking fame and retreats without fearing disgrace, whose only thought is to protect his country and do service for his sovereign, is the jewel of his kingdom. -Sun Wu


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 12:45 pm 
Offline

Joined: Wed May 04, 2011 6:50 pm
Posts: 118
please define the armor alotment.
if you are wearing a 7 point chest piece but 3 point legs, does this count as 7 or avg of 5.


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 12:46 pm 
Offline

Joined: Wed May 04, 2011 6:50 pm
Posts: 118
will there be any spell restrictions? mass sleep, wind, anti magic.......


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 2:05 pm 
Offline

Joined: Thu Feb 02, 2006 6:38 pm
Posts: 504
shamus green wrote:
please define the armor alotment.
if you are wearing a 7 point chest piece but 3 point legs, does this count as 7 or avg of 5.



It could count as 13.


Top 
 Profile  
 
 Post Posted: Tue Aug 23, 2011 3:00 pm 
Offline

Joined: Thu Jan 04, 2007 6:38 pm
Posts: 148
Does natural armour apply in the figures?
substitutions?
Whats your favorite color?

_________________
Ice

If at first you dont succeed, Dick Stab the guy that does,,,,


Top 
 Profile  
 
 Post Posted: Wed Aug 24, 2011 8:55 am 
Offline
User avatar

Joined: Sat Sep 26, 2009 4:52 pm
Posts: 59
Agustus Wrote: A question to ask is if the Warriors ability armor of quality will count towards the 25 pts, since it is an ability that adds an additional pt to the armor?
Green

_________________
Tips for visitors of MWG: Wear a cup.


Top 
 Profile  
 
 Post Posted: Wed Aug 24, 2011 3:42 pm 
Offline

Joined: Mon Jun 28, 2010 12:21 pm
Posts: 229
Brennon EH wrote:
shamus green wrote:
please define the armor alotment.
if you are wearing a 7 point chest piece but 3 point legs, does this count as 7 or avg of 5.



It could count as 13.



lol@math


Top 
 Profile  
 
 Post Posted: Thu Aug 25, 2011 6:40 am 
Offline
User avatar

Joined: Mon Aug 10, 2009 5:00 pm
Posts: 285
Kevetor wrote:
Agustus Wrote: A question to ask is if the Warriors ability armor of quality will count towards the 25 pts, since it is an ability that adds an additional pt to the armor?
Green



I think it would be silly to have to add a class ability towards that count. Same as Berserk Barbars. Cause then wouldn't we have to add protects, barkskin, stoneskin, bless and others to the count. I like the idea of limiting the armor count it will make for very interesting team layout. But again I do not feel that any class ability should apply.

_________________
Squire Eniad Norreh
Justicar -
Guardsman of Luna Lobos


Top 
 Profile  
 
 Post Posted: Thu Aug 25, 2011 7:04 am 
Offline

Joined: Sun Mar 07, 2010 12:03 am
Posts: 373
sutra did say physical armor... not natural or magical...

_________________
member of Luna Lobos
I Otta B daughter of Alby
Girl Turtle of the Turtle Clan


Top 
 Profile  
 
 Post Posted: Thu Aug 25, 2011 7:49 pm 
Offline

Joined: Tue Apr 15, 2008 6:04 pm
Posts: 35
you people are amazing with your rules lawyering. I got an idea, why don't you get off your collective asses and track Khazee down and ask him. Or better yet, collect all your questions, give them to Sutra, have him ask Khazee. Otherwise, you all will likely have to wait until the event to find out anything else specific. Get a grip people! It's just a game.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 23 posts ]  Go to page 1, 2  Next

Board index » Emerald Hills General Forums » Announcements » Archives


Who is online

Users browsing this forum: No registered users and 16 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron