You're asume all those spells are engulfing.
Also, I think that anyone suffering from Subdual Class spells be disallowed from taking an invulnerability hit to shrug it off. This would really have an impact on gameplay.
Fixed enchantments should be adjusted on an individual level for your egulfing concerns, as the asumption that "engulfing" isnt actually there in most cases, my best example of why "engulfing" would really change the game schema is shield usage. SPHERE used to kill you no matter what it hit, now I am hearing otherwise.
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[align=center]Sirrakhis Larethian of the Emerald Hills
G R E E N D R A G O N S
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